![]() ![]() Alternate Fire mode switching is affected by reload speed mods.See Mission Rewards#Standard Missions for definitions on reward table rotations.įor more detailed definitions and information, ![]() All parts can be traded between players.Īll drop rates data is obtained from DE's official drop tables. The component blueprints are dropped by Aurax Atloc Raknoids and Narmer Raknoids. This weapon's main blueprint can be acquired from Rotation C of Empyrean Survival missions in Venus Proxima, Neptune Proxima, Pluto Proxima, and Veil Proxima. Alternate Fire mode-switching is not instantaneous and has an animation equal to the reload speed.Explosion cannot benefit from Firestorm ( Primed) despite being area of effect.Explosion has linear Damage Falloff from 100% to 50% from central impact.Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.Very high fire rate (13.330 attacks/sec)ĭisadvantages over other Primary weapons (excluding modular weapons):.Consumes 48 ammo per shot, effectively resulting in a 2-round magazine.Īdvantages over other Primary weapons (excluding modular weapons):.Rolling while holding the full charge will cancel it and not consume any ammo.However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.Charge is automatic and does not need to be held down.Explosion does not need direct line of sight to deal damage and will penetrate walls.Initial hit and explosion apply status separately.Shots explode in a 6 meter radius on impact with a surface or enemy.Heavy Caliber's accuracy penalty is minimal.Alternate Fire mode-switching reloads the weapon and changes the weapon's firing mode to a charged shot.This weapon primarily deals Electricity damage. ![]()
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